Nothing in the game is trying to distract you or take away from your focus.
This isn’t a visual showpiece because it wasn’t designed to be. Visuals and music do a good job of making things simple so that you’re focusing mainly on the puzzles at hand. This type of design means that most of the time there is only one correct way to complete each stage, so keep that in mind if you’re looking for a more dynamic puzzle game experience. It’s clever and rewarding when you finally figure out the correct path and the correct time to activate certain tiles. Since stages have only a certain amount of time to complete them in, it goes to show that the developers accounted for certain paths along each stage, showing that there was a lot of thought that went into creating the levels. There were plenty of instances where I just ran out of time before I reached the stage goal – I’m talking literally one tile right before the end. And although the stages in the game are definitely nothing you’ve haven’t seen before if you’re a puzzle game enthusiast, it’s all cleverly designed. Stages are not traditionally timed with a counting clock, but you are only given a certain amount of it to complete stages. Causality also allows you to rewind and forward time at will to see where and when you could fix mistakes or alter certain tiles at the right time for success. Stages are short and bite-sized, much like a mobile puzzle game. The game isn’t challenging to the point where you’re cursing in frustration, but challenging enough to make it rewarding. Simple contraptions like floor switches keep things grounded and easy to wrap your head around so that it’s less frustrating when you encounter difficult stages. Thankfully, these are not too complicated or excessive. Additional mechanics are layered on to make things more complex. Tiles that have arrows dictate the direction the astronauts will follow.
You’ll often encounter a myriad mechanics within each stage since the astronauts move on their own, you must manipulate the environment to help guide them to their destined tile. For example, the game will go on to introduce switches, cloning platforms and multiple astronauts to make things more difficult. Its simplistic design makes it easy to understand as more and more layers of complexity are added.
#Causality game trial#
It relies on trial and error, figuring out where to send the astronauts using arrow floor tiles to directing them to the colored tile in the stage. Causality by Loju, is a simplistic puzzle game that doesn’t reinvent the wheel, but makes for a rewarding, well-crafted experience.Ĭausality involves astronauts on floating platforms. If not, then it feels like a waste of time. What makes a good puzzle game is whether the puzzles are rewarding and well-designed. They’re different from most games because they oftentimes make us think a bit more critically about what to do next. Puzzle games are rewarding when we overcome whatever obstacles the game throws our way.